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What's your favourite game on Dracis?
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Oliver
[operator]
 posted: 21.04.09 11:45:33   title: Rules   edited: 21.04.09 12:09:45
A place to collect rules.

I'll try to cut down the many options for rules at the TABLES, as it is confusing and players constantly have to check what's being played.

Instead... I want certain sets of "house rules", which are declared at a ROOM level honoured at every table. Maybe a -few- named VARIANTS you can select at the table still.

I wanna know the most wanted and widely played rules, so we can make such sets of house rules people know very well.

Unfortunately not every little rule can be considered, if only 5 people play like that. That's why we are doing this. :) Cheers for any input you have.

There might be polls later for the rules mentioned here.

Oliver
[operator]
 posted: 21.04.09 12:06:17
tpgrnmnky wrote:
gogetta wrote:
Is there a way to receive more money without looking for treasure?
and shouldn't 4 2's be an automatic win?


Yea, I am with Gogetta, i like that rule. In 17, maybe have 4 2's and beginning three wins.


The decision against that was mainly that it makes the game more of a gambling game. And someone with four 2s probably can play that hand to win. Another big problem would have been that you just have one winner and three losers, making it impossible for the "fair" betting system to distribute the money down the line (in a normal game you have 1 first, 1 second, 1 third, 1 loser).

But since that particular rule was asked for by quite a few people, I'll reconsider it for the new site. It'll likely be another option.

quote
- Able to pass one rotation, then wait, and play a hand in the next time around. Rather than automatically pass until the entire sequence is finished. This aspect gives an extra strategy to the game.

Hmm. That's one point I'm unsure about. It rather takes away from some of the strategy, I feel. Because the struggle of staying in a round to get rid of your cards and winning, and keeping your cards for combos is what really is the difficult part. If anyone can just wait the low combos and then get rid of combos or just take over the turn at the end, then the "climbing" element fades a little. It also would mean that people have to pass -every- round, possibly slowing gameplay a little.

But again, if many want that sort of play, then I'd add it as an option.

quote
- In three player 17, the last card is given to the player with the starting 3 of spades. (The last card is flipped up for all to see. Maybe like a five second timer.)

That sounds like quite a specific rule, but can be done. Such things are more likely to be implemented if many people are familiar with them and want them implemented.

phophreak911
 posted: 22.04.09 18:16:31   title: hope this helps   edited: 22.04.09 18:19:11
First of all if you want to make the rooms more simpler and easier to play with you should at the most have 3s STARTS and SHOW CARDS eliminating all the other boxes because having the others is just unethical to Tien Len.

And instead of having bets and not being rewarded for cuts and chops etc. have BUY-INS and set a value for each game and table.

Next i wanna give up Tien Len rules that should be and is usually followed in any Tien Len game, im mostly referring to the cuts, chops, bombs w.e people call them these days lol.

*rules for cuts.

1. chops are rewarded double the pot/bet of person beinging chopped.
2. chopping a chop, 4 of a kind etc. gets double the previous chop's worth.
3. 4 pair bomb can jump into round even if out of round to cut pair 2s
4. 4 of a kind can cut pair 2s only if in round.
5. place different values when cutting a red or black 2 (red-double, black-single).
for example the bet is 5 dollars a red 2 is worth double the bet,10. when chopped and black 2 is worth a single bet,5.
if pair 2s are bombed count it the same way.
also if player 1 plays a B2, player 2 plays a R2 , and player 3 chops, player 3 is rewarded chopping player 1 and 2.

*auto win.
-auto-win hands stop the game from being played and penalties all players.

1. 6 pairs(223355667799A)- penalty double tables worth from each player
2. 5 pair bomb (3344556677)- double
3. 4 2s (2222)- triple
4. Dragon, a straight from A-2 (A2345678910JQK)- triple
5. 12 red/black cards - double
6. 13 red/black cards - triple

* "TOSSED" aka "YUPPED"
not a auto-win but a penalty: when a player has finished and there is player(s) who has not thrown a single card yet, that player(s) with the 13 card hand is penaltied double bet/pot/tableworth AND game ends right after someone is penaltied.

i got more for you but its late right now and im tired so ill be sure to hit you up when i get back in Dracis. k.

Oliver
[operator]
 posted: 23.04.09 02:46:30   title: Re: hope this helps   edited: 23.04.09 02:48:21
phophreak911 wrote:
First of all if you want to make the rooms more simpler and easier to play with you should at the most have 3s STARTS and SHOW CARDS eliminating all the other boxes because having the others is just unethical to Tien Len.

As I said... rules options would even exist at the table anymore.
However, I'm curious where your authority on the ethics of Tien Len comes from. :P Every Tien Len player out there thinks he plays the REAL game, there are so many variants. If there ARE definite and original rules... perhaps online somewhere? Show me, yo.

I just find it hard to declare "THIS" is the REAL Tien Len...

The rest is betting stuff, very interesting and useful, cheers. I haven't really thought about betting yet, that'll come a bit later... especially if real money is involved.

I also think quite a few of those "double" events and whatnot make it more of a gambling game. As those things really just depend on the cards you are dealt... not how good a player you are. So I'm not sure about money stuff upon special combos.

In particular... a player should know what risk he is taken and how much money he is in for. He should know that beforehand. Suddenly doubling his loss when the other player -luckily- has a few good cards... that's bad.

Or do many Tien Len players like that gambling aspect and prefer it?

phophreak911
 posted: 23.04.09 06:27:24
mmm i guess the word ethical was too strong to use haha
nah man, idk its just my opinion do yur thing. major props for makin dracis! pho reall

Oliver
[operator]
 posted: 23.04.09 15:28:18   title: Re:
phophreak911 wrote:
mmm i guess the word ethical was too strong to use haha
nah man, idk its just my opinion do yur thing. major props for makin dracis! pho reall

No, no, I didn't mean to sound pissed. As I said, those opinions are exactly what I need. ;)
Just from my experience most players coming here play a slightly different version.
If we can find one that a large majority is familiar with, then that'd be great. :)

I think I'm now leaning towards throwing out options altogether and just defining a few variants that cover most people. Unfortunately I have no idea what we could name those variants. :P At least Poker has all those different names already.
We'll see.

got_rice
 posted: 22.01.10 02:23:57   title: Re: hope this helps
win wit the lowest 3 n double ur $

billygrippo
 posted: 16.04.10 02:58:54
hey did you ever fix the inheritance? So that when a player goes out of cards and no one can beat the last trick he played, next action goes to the left; not the last player to have played in that round. I havent been on here in like a few years and i stopped playing because of that rule only. I would play all the time if it were changed.

CarloModiano
 posted: 24.09.10 04:13:48   title: Re:
I like the actual rules... and i think like Oliver about passing, waiting and then playing.. it takes some of the strategy of the game.
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